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Ergebnisse 4 Einträge
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Digital devices are marketed as tools to improve efficiency and save time, however their use is also often associated with time pressure, time poverty and reduced wellbeing. Precisely how and why digital technologies reduce the availability of time is largely unknown. This study sought to explore the ways in which people experience a loss of time as a result of digital technology use. Semi-structured interviews were conducted with 300 people from Spain, Poland, Czechia, Germany, Switzerland and the United Kingdom. Thematic analysis of the interview data revealed that digital technology use impacted the way in which time was used, monitored and evaluated. Participants associated digital technology use with a loss of time, a desire to fill all time, a propensity to forget time and, as a result, a desire to gain greater control of time. As a result, the experience of loss of time to digital technology was associated with feelings of guilt, shame and a lack of self-control. The findings suggest that a combination of structural factors, including imperfect algorithm content provision and ease of device use, and attitudinal factors, including the belief that digital time was inauthentic, unintellectual or “bad for you”, lead to the perception of time loss through digital device use. Improvements in algorithmic content generation and greater acceptance of the benefits of time on digital media may help reduce the sense that time is lost to digital technology, and the associated feelings of guilt and loss of control.
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Despite advances in technology and labour-saving devices, chronic time pressure, or the sense that you do not have enough time, is increasing globally. The implications of this for health and wellbeing are poorly understood. This study aimed to examine the impact of chronic time pressure on experiences of symptoms of depression, anxiety and stress in a European sample.
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In this study, we utilized two newly developed and psychometrically validated instruments—the Immersion in Digital Life Scale (IDLS) and the Quality of Digital Experience Scale (QDES)—to investigate the relationships among Immersion in Digital Life (IDL), the Quality of Digital Experiences (QDE), individual Temporal Focus (TF), and the subjective Passage of Time (PoT). The study sample comprised 7536 participants across six European countries. Our findings indicate that a higher IDLS score and a higher QDES score are associated with an accelerated PoT. Our results revealed that a higher Future Temporal Focus (TF-Future) is related to an accelerated PoT. Moreover, there is an indirect effect of TF-Future on PoT via IDLS and the dimension Time and Efficiency of QDES. Specifically, individuals with a stronger TF-Future tend to engage in digital life to a greater extent and experience its beneficial effects, which in turn contributes to a faster subjective experience of time. Country-level differences emerged: participants in Poland reported the highest levels of IDL and the fastest PoT, while individuals in the United Kingdom exhibited the strongest Past Temporal Focus (TF-Past) and the slowest PoT. The results shed more light on the consequences of digital usage on time perception.
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There is growing awareness that wellbeing in today's digital age cannot simply be achieved by minimising digital engagement. Instead, it requires living well with digital technology and pursuing digital practices that afford a sense of productivity and user control. This study sought to identify and distinguish between types of digital technology use viewed as ideal, acceptable or tolerable and negative and determine what factors contribute to digital practices being evaluated this way. 50 semi-structured interviews were conducted with individuals from the UK population. An inductive and interpretative thematic analysis of the data led to the creation of four themes, which differentiated between digital practices associated with (1) high productivity and high control (ideal digital engagement), (2) high productivity and low control (acceptable or tolerable technology use), (3) low productivity and low control (negative digital practices) and (4) low productivity and high control (mixed digital experiences). Quality of digital experience was shaped by how well the type of productivity afforded by specific digital practices aligned with user goals in a specific context and how well these practices supported user control in interaction with the context of digital engagement. As control was perceived to be restricted by external factors, such as digital functions and social norms, control-enhancing structural, societal and social changes may be needed to support digital wellbeing. In addition, non-prescriptive education that raises awareness of productivity and control as broad principles of good digital time could be helpful. However, further research is needed to investigate the effectiveness of such interventions.
Erkunden
Team
- Wittmann (4)
Eintragsart
Sprache
- Englisch (1)
Thema
- Anxiety (1)
- Control (1)
- Cross-cultural differences (1)
- Depression (1)
- Digital media (1)
- Digital technology (2)
- Digital wellbeing (1)
- Guilt (1)
- Immersion in digital life (1)
- Passage of time (1)
- Productivity (1)
- Quality of digital experience (1)
- Social media (1)
- Stress (1)
- Temporal focus (1)
- Time experience (1)
- Time pressure (1)
- Time Pressure (1)
- Wellbeing (1)