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In this proof-of-principle study, we intended to employ the ganzfeld psi method with two novel features. (1) We used a set of four different interactive video games randomly selected for each trial to be played in a virtual reality (VR) setting by the sender, while the receiver was wearing goggles producing either (2) a red or green ganzfeld, randomly selected. N = 48 young couples in a romantic relationship were recruited as sender-receiver pairs, resulting in 48 trials. Regarding the main confirmatory hypothesis, across all trials the experiment registered 15 hits out of 48 attempts, where the chance level lies at 12. According to a binominal test, the probability of having exactly, or more than, 15 hits (K) out of 48 trials (n) is p = .199. The receivers’ hit rates in the green as compared to the red ganzfeld were not significantly different (χ² = .814; p = .367). Assessed experiential state variables for the video game and the ganzfeld sessions as well as the measured trait variable absorption did not affect the hit rate. An analysis of participants’ responses revealed that independent of the hit rate the four games were identified as targets a strongly unequal number of times. The design of potential future studies is discussed.
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Standard diagnostic procedures for assessing temporal-processing abilities of adult patients with aphasia have so far not been developed. In our study, temporal-order measurements were conducted using two different experimental procedures to identify a suitable measure for clinical studies. Additionally, phoneme-discrimination abilities were tested on the word, as well as on the sentence level, as a relationship between temporal processing and phoneme-discrimination abilities is assumed. Patients with aphasia displayed significantly higher temporal-order thresholds than control subjects. The detection of an association between temporal processing and speech processing, however, depended on the stimuli and the phoneme-discrimination tasks used. Our results also suggest top-down feedback on phonemic processing.
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PURPOSE: The relationship between auditory temporal-order perception and phoneme discrimination has been discussed for several years, based on findings, showing that patients with cerebral damage in the left hemisphere and aphasia, as well as children with specific language impairments, show deficits in temporal-processing and phoneme discrimination. Over the last years several temporal-order measurement procedures and training batteries have been developed. However, there exists no standard diagnostic tool for adults that could be applied to patients with aphasia. Therefore, our study aimed at identifying a feasible, reliable and efficient measurement procedure to test for auditory-temporal processing in healthy young and elderly adults, which in a further step can be applied to patients with aphasia. METHODS: The tasks varied according to adaptive procedures (staircase vs. maximum-likelihood), stimuli (tones vs. clicks) and stimulation modes (binaural- vs. alternating monaural) respectively. A phoneme-discrimination task was also employed to assess the relationship between temporal and language processing. RESULTS: The results show that auditory temporal-order thresholds are stimulus dependent, age related, and influenced by gender. Furthermore, the cited relationship between temporal-order threshold and phoneme discrimination can only be confirmed for measurements with pairs of tones. CONCLUSION: Our results indicate, that different norms have to be established for different gender and age groups. Furthermore, temporal-order measurements with tones seem to be more suitable for clinical intervention studies than measurements with clicks, as they show higher re-test reliabilities, and only for measurements with tones an association with phoneme-discrimination abilities was found.
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In experimental studies using flight simulations subjects' duration estimates have shown to be an effective indicator of cognitive task demands. In this study we wanted to find out whether subjective time perception could serve as a measure of cognitive workload during simulated car driving. Participants drove on a round course of a driving simulator consisting of three different environments with different levels of task demands. Drivers were required to perform a time-production task while driving the vehicle. Electrodermal activity and subjective ratings of mental workload (SWAT) were recorded simultaneously. The length of produced intervals increased significantly in more complex driving situations, as did electrodermal activity and subjective ratings of mental workload. Thus, time production is a valid indicator of cognitive involvement in simulated driving and could become a valid method to measure the current mental workload of car drivers in various traffic situations.
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The "dual klepsydra model" (DKM) of internal time representation successfully models duration reproduction data, but relations between the DKM-based parameter kappa ("loss rate") and procedural variables (presentation modality) or individual characteristics (cognitive indices, age, sex) remained as yet unexplored. For that purpose, were-analyzed data from an earlier time reproduction study (N = 100), using visually or acoustically presented intervals of 1-5 sec. duration. Typical values of parameter kappa were approximately 0.03-0.04 sec.(-1), corresponding to relaxation times of internal "lossy integrators" of approximately 30 sec. Significant effects of presentation modality (smaller kappa values for the visual reproduction task) and of age (greater kappa in acoustic reproduction with increasing age) were observed. Cognitive variables (working memory, general fluid reasoning, attention) and sex of participants were not associated with kappa. Cognitive functions seem to play only a minor, if any, role at the level of time representation addressed by the DKM.
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Individuals are different 'chronotypes' with early 'larks' and late 'owls' forming the limits of a normal distribution in the population. We recently described that late chronotypes who suffer from a conflict between internal and external time ('social jetlag') suffer from more mental distress and are more likely to smoke than early chronotypes (Wittmann, Dinich, Merrow, and Roenneberg, 2006 . Social jetlag: mis-alignment of biological and social time. Chronobiology International, 23:497-509.). We performed a detailed analysis of the same database collected in 2002 comprising 134 daily smokers and 366 nonsmokers, scrutinizing the relationships between chronotype, smoking, and alcohol consumption as well as psychological well-being using a multiple mediation analysis. On average, smokers tend to be later chronotypes, report more sleep-associated psychosomatic symptoms, are more depressed, less balanced, and less vigilant. The mediation analysis suggests that only those late chronotypes who smoke and those who drink more suffer from increased psychological distress. We suggest that 'chronotype' is introduced as an additional factor in substance use, that is, when considering motives for smoking and drinking.
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The perception of time is a fundamental part of human experience. Recent research suggests that the experience of time emerges from emotional and interoceptive (bodily) states as processed in the insular cortex. Whether there is an interaction between the conscious awareness of interoceptive states and time distortions induced by emotions has rarely been investigated so far. We aimed to address this question by the use of a retrospective time estimation task comparing two groups of participants. One group had a focus on interoceptive states and one had a focus on exteroceptive information while watching film clips depicting fear, amusement and neutral content. Main results were that attention to interoceptive processes significantly affected subjective time experience. Fear was accompanied with subjective time dilation that was more pronounced in the group with interoceptive focus, while amusement led to a quicker passage of time which was also increased by interoceptive focus. We conclude that retrospective temporal distortions are directly influenced by attention to bodily responses. These effects might crucially interact with arousal levels. Sympathetic nervous system activation affecting memory build-up might be the decisive factor influencing retrospective time judgments. Our data substantially extend former research findings underscoring the relevance of interoception for the effects of emotional states on subjective time experience.
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Data from three experiments on serial perception of temporal intervals in the supra-second domain are reported. Sequences of short acoustic signals ("pips") separated by periods of silence were presented to the observers. Two types of time series, geometric or alternating, were used, where the modulus 1+δ of the inter-pip series and the base duration Tb (range from 1.1 to 6s) were varied as independent parameters. The observers had to judge whether the series were accelerating, decelerating, or uniform (3 paradigm), or to distinguish regular from irregular sequences (2 paradigm). "Intervals of subjective uniformity" (isus) were obtained by fitting Gaussian psychometric functions to individual subjects' responses. Progression towards longer base durations (Tb=4.4 or 6s) shifts the isus towards negative δs, i.e., accelerating series. This finding is compatible with the phenomenon of "subjective shortening" of past temporal intervals, which is naturally accounted for by the lossy integration model of internal time representation. The opposite effect observed for short durations (Tb=1.1 or 1.5s) remains unexplained by the lossy integration model, and presents a challenge for further research.
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Boredom is an everyday experience during uneventful situations and while waiting. Such situations are typically described as unpleasant since oneself becomes the focus of awareness, and the subjective duration expands. Self-control is an individual trait that helps to cope with unpleasant situations. Hardly any systematic studies exist on real waiting situations where people's boredom and subjective time experience are assessed in relation to self-control. Therefore, we assessed 99 participants who first filled out self-report questionnaires on emotional and metacognitive control, the Scale for Experiencing Emotions (SEE) and the Temporal Metacognition Scale (TMCS). After giving a fake reason for why they had to wait, participants were shut in an empty room alone for 7.5 minutes and afterwards asked to report their impressions regarding the experienced time and reactions to the situation. Boredom was associated with the feeling of time passing more slowly and more frequent thoughts about time. The propensity to self-regulate was related to less awareness of time and to lower levels of boredom. Mediation analyses revealed that the level of boredom mediates the relationships between self-regulation processes and time perception. The results provide new insights into the association between time perception and boredom as states in a real situation and self-regulation as a trait.
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Several COVID-19 studies on the felt passage of time have been conducted due to the strong feeling of time distortion many people have experienced during the pandemic. Overall, a relative decelaration of time passage was generally associated with negative affect and social isolation; a relative acceleration was associated with an increase in routine in daily life. There is some variability in results depending on the country of study and COVID-19 restrictions introduced, participants' demographics, and questionnaire items applied. Here we present a study conducted in May 2021 in Germany including n = 500 participants to assess time perception, emotional reactions, and attitudes towards the countermeasures. The passage of time judgments (POTJ) for the preceding 12 months during the pandemic were compared to data addressing the same question posed in previous studies conducted before the outbreak of COVID-19. The previous year was rated as having passed relatively slower during the pandemic compared to the ratings from before the pandemic. The duration judgments (DJ) of the 14 months since the start of the pandemic showed a bimodal distribution with both relatively shorter and relatively longer DJs. Higher levels of several negative emotions, as well as less social satisfaction, were associated with prolonged DJs and partially slower POTJs. Fear for health was not linked with the subjective experience of time, but exploratory analyses suggested that higher levels of fear were linked to more positive evaluations and approval of the governmental countermeasures. Those who reported higher levels of negative, agitated-aggressive emotions showed lower levels of consent with these measures.
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During affective priming, perception of an emotional “prime stimulus” influences the reaction time to the subsequent emotional “target stimulus”. If prime and target have the same valence (congruent trials), reactions to the target are faster than if prime and target have different valences (incongruent trials). Bem introduced a backward priming paradigm in 2011, where first the target was presented and then the prime after the response. Similar to the classical affective forward priming effects, he found faster reaction times in congruent compared to incongruent trials, and interpreted these results as evidence supporting precognition. In the present exploratory study, while measuring EEG, we combined a forward priming paradigm with a related backward priming paradigm, following Bem’s study. We analysed the EEG data on a group level (ERPs) and on an individual level (single participants, applying artificial neural networks). We found significantly faster reaction times for congruent compared to incongruent trials in the forward priming experiment (p = 0.0004) but no statistically significant differences in the backward priming experiment (p = 0.12). We also found significant differences in ERP amplitude in the forward priming congruent vs incongruent conditions (P8 electrode: p = 0.0002). Backward priming results show weaker, shorter, and less significant differences between congruent and incongruent trials, with maxima at electrodes P7, P3, CP5, and CP1. The neural network results were very variable across participants in both the backward and forward priming and on average, the accuracy results were at chance level for both the forward priming as well as the backward priming. Our results replicate behavioural findings and extend the EEG findings for forward priming. We did not replicate Bem’s backward priming results. These exploratory EEG results are weak, however they give a good starting point for future studies.
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Building on the Stoic notion of self-regulation, we explore philosophical conceptualizations in relation to empirical evidence from psychology and cognitive neuroscience. We challenge the mainstream account that dismisses the possibility of free will based on contemporary scientific findings. Instead, we argue that these findings actually support and refine the Stoic view of free will, particularly in terms of diachronic self-regulation through second-order willed actions over time. Contrary to classical interpretations of Libet-type experiments—which are often cited to refute free will—we contend that such evidence undermines the notion that we are passive recipients of spontaneous desires. Rather, we possess the capacity to regulate our actions proactively by cultivating and exercising deliberate, voluntary intentions. Freedom, in this sense, arises from a meta-cognitive ability or hierarchical, second-order will that can causally influence or override first-order desires or impulsive habits. In essence, our choices are not entirely predetermined by our upbringing or external circumstances; they emerge from our capacity to reflect upon and respond to those influences. Through this process, the self becomes a self-determined free agent.
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Neuropsychological research on temporal constraints of perception and motor performance can add important information to research on human behavior. Without considering temporal mechanisms of perceiving, generating, and updating information, brain mechanisms can never be fully understood. In this study temporal aspects of performance in psychophysical experiments on three different temporal levels (around 30 ms, 300 ms, and 3000 ms) were investigated in patients with acquired brain lesions and a control group without neurological deficits. The patients had acquired focal brain lesions in: anterior (pre-central) regions of the left hemisphere (with non-fluent aphasia), posterior (post-central) regions of the left hemisphere (with fluent aphasia), the left hemipshere in predominantly subcortical regions (without aphasia), or anterior (pre-central) or posterior (post-central) regions of the right hemipshere. Perception of temporal order (20 to 60 ms) was impaired in patients with left-hemispheric post-central lesions; repetitive voluntary action (300 to 500 ms) was affected mostly in patients with left hemi-spheric lesions, both pre-central and post-central; and a deficit in integrating (2000 ms to 3000 ms) information was most pronounced in patients with left and right pre-central lesions. These findings provide insight into the associations between different levels of temporal organisation and circumscribed regions of the neocortex.
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The flow state is defined by intense involvement in an activity with high degrees of concentration and focused attention accompanied by a sense of pleasure. Video games are effective tools for inducing flow, and keeping players in this state is considered to be one of the central goals of game design. Many studies have focused on the underlying physiological and neural mechanisms of flow. Results are inconsistent when describing a unified mechanism underlying this mental state. This paper provides a comprehensive review of the physiological and neural correlates of flow and explains the relationship between the reported physiological and neural markers of the flow experience. Despite the heterogeneous results, it seems possible to establish associations between reported markers and the cognitive and experiential aspects of flow, particularly regarding arousal, attention control, reward processing, automaticity, and self-referential processing.
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A Ganzfeld is a homogenized visual and auditory perceptual field which can induce altered states of consciousness (ASC; Metzger, 1929; Schmidt & Prein, 2019). Using a balanced intrasubject design, we compared participants' experience during two differently colored (red, green) 25-min Ganzfeld sessions with brown noise as acoustic stimulation. Participants were exposed to the colored visual field through commercially available goggles and to brown noise over headphones. We selected 67 participants with some prior meditation experience to increase the probability that they would engage meaningfully with this specifically restricted stimulus situation. We tested the functional components of the standard cognitive model of time perception (Zakay & Block, 1997) in a path analysis for direct (red vs. green light) and indirect effects (arousal, attention) on subjective duration and perceived passage of time. Subjective arousal and valence states were measured using the Self-Assessment Manikin (SAM). The amount of attention directed to time and the perceived passage of time were rated with standard visual analog scales (VAS). Participants also estimated the duration of each Ganzfeld exposure. The session with the red visual field lasted significantly longer than did the green session (μ(red) = 23.1 min; μ(green) = 19.8 min). After the green session, participants rated their arousal level to have significantly decreased; after the red session, individuals on average felt emotionally less positive. Multiple path analyses revealed that the effect of color on estimated duration is completely mediated through higher arousal levels during the red Ganzfeld session. In turn, the higher arousal level generates a longer subjective estimate of duration. For induction of relaxation in studies probing altered states of consciousness employing the Ganzfeld technique, we recommend using the green light.
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The flow state - an experience of complete absorption in an activity - is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain-heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain-heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow.
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